Post by Hollendra on Mar 9, 2018 21:03:22 GMT
Hierarchy
Regals:
Grim { AI } { 1/1 }
The absolute leader. Their word is considered godly and should be respected above all else.
Warmonger { AII } { 1/3 }
The second-in-commands. They are highly trusted leaders hand-chosen by the Grims.
Skullkeeper { AIII } { 1/3 }
The third-in-commands. Highly trusted and held with high regard.
Bloodletter { AIV } { 0/3 }
The fourth-in-commands. Highly trusted and held with high regard.
Mage { A MG } { 1/2 }
The Regals' trusted advisers and devout worshipers. Hand-chosen by the Regals.
Reaper { A XX } { 1/2 }
The executioner. They serve as personal killers to the Regals and take care of the "dirty work."
Regal Shield { A RG } { 1/2 }
The Regal's personal guards. Specifically dedicated to protecting the Grim. Again, fiercely loyal.
Ancient { A AN }
The elders, but only those who have achieved Chief or Maven level status. Highly respected. Not considered IC Staff.
Regal Whelp { A RW }
The sons and daughters of the Grim. They are held to high standards and are often spoiled. Not considered IC Staff.
Chiefs:
Chief Commander { ACC } { 0/2 }
The Chief of war. They command the troops and handle matters of war.
Chief Bastard { ACB } { 0/2 }
The Chief of war and defense. They focus on strength and absolute dominance.
Chief Warden { ACW } { 0/2 }
The Chief of defense. They see to it that the Brethren is defended at all times.
Chief Heartsman { ACH } { 0/2 }
The Chief of justice and law. They uphold the standards of the law.
Chief Revenant { ACR } { 0/2 }
The Chief of death. They organize attacks on individuals and make sure all threats are taken care of.
Chief Vanguard { ACV } { 0/2 }
The Chief of scouting and hunting. They organize patrols, hunts, and expeditions. They know the land best.
Chief Divine { ACD } { 1/2 }
The Chief of herbology and toxicology. They are the most talented of the medics, specialized in both herbs and poisons.
Chief Savior { ACS } { 0/2 }
The Chief of combat herbology. They organize the medical troops in war.
Chief Witch { ACI } { 2/2 }
The Chief of our deities. They serve as easy ways to communicate with those above.
Mavens:
Savage { AS VI-X }
The best of our fighters. They continue to train as our soldiers and front line of defense.
Brute { AB VI-X }
The division of fighters that specialize in brute force and strength. Most likely big, bulky masculines.
Bastion { AT VI-X }
The best of our guards. They continue to protect our borders and confront intruders.
Bonekeeper { AN VI-X }
The best of our punishers. They continue to serve the law and punish those who disobey.
Wraith { AW VI-X }
The division of punishers that specialize in assassination. Our quickest, most efficient killers.
Omen { AO VI-X }
The best of our scouts and hunters. They continue to survey our land and bring food to our mouths.
Archangel { AA VI-X }
The best of our medics. They continue to save those who linger on the thought of death and keep illness at bay.
Blood Saint { AI VI-X }
The division of medics that specialize in healing in combat. The boldest of the Brethren.
Sibyl { AY VI-X }
The best of our priests. They are closer to the deities than before and continue to convey their messages.
Fledglings:
Boor { AB I-V }
The fighters. They train to become loyal soldiers of the Brethren's forces.
Bulwark { AU I-V }
The guards. They protect our borders and confront intruders.
Carver { AC I-V }
The punishers. They act as our "police force" and serve the law, punishing Weaklings.
Outrider { AO I-V }
The scouts and hunters. They survey our land and bring food home.
Saint { AS I-V }
The medics. They heal our wounded and keep illness at bay.
Priest { AP I-V }
The priests and students of the deities. They worship and train to relay the deities' messages to the Brethren.
Commoners:
Green Blood { A - A I }
The recruits. They must wait a full two days before committing to a Fledgling rank.
Craven { Ac }
The denmothers and pupsitters. They care for our Whelps and ensure their learning, but do not receive very much respect.
Fool { Af }
The common cowards. They little or no value other than entertaining the Brethren. Most likely disabled, weak canines.
Whelp { a }
The pups. They are our most precious possessions and their safety is considered above all else. Still, they must fight for respect.
Minion { Ax }
The slaves. They are assigned to a Regal, Chief, or Maven. Things asked of them may be violent, sexual, or abusive.
Gravid { Ag }
The pregnant dames. A temporary rank given to pregnant females until they give birth and return to their original rank.
Shamed:
Weakling { AA }
The convicts. This is a punishment rank and cannot be chosen.